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Samurai Valet 4

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Samurai Valet 4

Postby PirateSolo » Sun Mar 07, 2010 4:15 am

Samurai Valet v12

Rule #1 heed Black Knight's advice and start all maps on Sandbox from a stacked version NOT a canvas!

The original idea was to make a map that took spawn killing with a warthog out of the picture. It seems to me most vehicle maps are about which team has laser and can park a warthog out on the sand dunes of the enemies base. The map you see before you is the concept for such a map anti spawn kill.

After too many hours of remaking the entire map its finished and MUCH BETTER!
Instead of shield doors and killballs I learned how to ghost murge into the sand dunes and create my own version of the GREAT WALL. Unfortunitely all my test games have been with players with no concept of how to run the warthog. Kind of a bummer for a MLD map. So please give feedback on how your games play out and/or send me vids :D


Wepons

Image x 1

Imagex 2

Image x 6

Imagex2

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Imagex8



Vehicles

Image x 2 repawn 90



Equipment

bubble shield x 2 respawn 60

grav lift x 2 respawn 60

overshield x 2 respawn 180


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above the fountain is overshield, inside the fountain are a couple of plasma grenades

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notice the entrences on the bottom of the front of the bases

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battle rifles spawn to the left and right of the bases behind cover. Both types of nades spawn under the base next to a large step into the base. Brute shot is also bottom mid of the base.

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A BR spawns on the inside of the base on the starting platform.

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The sub bases infront of the base act as respawn cover. The one on the right had a carbine and bubble shield.

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The sub base on the left has a plasma pistol and a grav lift.

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The parking deck is for added difficulty of running the warthog. It along with a giant wall divides the map in half.

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The wall is sunk into the sand dunes allowing safe passage for ground pounders.

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Sniper Rifles are limited to clip (there is way to much cover out on the sand dunes wall for someone to possibly have 20 rounds of sniper ammunition. frag grenades spawn next to the elevators. To get to the top you can either go up the ramp or take the elevator.

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Rockets in top mid of the parking deck are commonly the focus at the start of the game. The barriers are in place to slow down the warhog and supply cover.

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The wall stretches 2 double blocks past the markers, making driving around impossible.

Thanks for checking out my map.
Last edited by PirateSolo on Thu Apr 01, 2010 3:00 pm, edited 11 times in total.
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Re: Samurai Valet 4

Postby A Unholy Turtle » Sun Mar 07, 2010 4:42 am

*Wants in matchmaking*
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Re: Samurai Valet 4

Postby BUfels » Sun Mar 07, 2010 5:45 am

Looks like GroundPounder heaven...
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Re: Samurai Valet 4

Postby PirateSolo » Mon Mar 08, 2010 2:35 am

A Unholy Turtle wrote:*Wants in matchmaking*


Me too, but Shishka requires video to see how game play is soooo...

I will make a montage. Send me your videos. They can be clips from your games, but I prefer uncut video footage, so I can make several clips from different perspectives. The gameplay I like to use is slayer with BR starts, I think it works best on this map. Please guys help me out with this. I don't care if there's only 4 to a team or 16 people in the party and you only play the game once. Send me a link to your bungie.net file of the vid and "I'll be in hog heaven".
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Re: Samurai Valet 4

Postby B0RN 2 DOMIN8 » Mon Mar 08, 2010 3:17 am

Looks fantastic man!
I will download for sure.

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Re: Samurai Valet 4

Postby Black Knight » Tue Mar 09, 2010 8:09 pm

You need three full length videos with matchmaking gametypes.
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Re: Samurai Valet 4

Postby Luv Gunn » Sun Mar 14, 2010 4:09 pm

This might be a silly question but what good is a hog on this map? It looks like there isn't enough space for a hog to maneuver all that well.

The wall makes it impossible to play offense unless you hi jack the other teams hog or use a grav lift to get your hog over to the other side.

I guess I'd have to play the map myself to see how much damage a hog can do but it seems like a hole in the wall on ONE side would allow for hog movement AND allow a single Groundpounder to take the hog down before it even made it onto the other side with a single nade or waiting rocket.
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Re: Samurai Valet 4

Postby PirateSolo » Mon Mar 15, 2010 1:55 am

That's the point, to slow down the hog. You can use a grav lift if you want to go offensive or you can keep it on defense. I have driven through the parking garage during game play as well. Its all a matter of where your team is and where the opponent is. I am just tired of seeing people parking the hog for spawn kills on the sand dune. And that is yet to be seen on my map.
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Re: Samurai Valet 4

Postby Luv Gunn » Tue Mar 16, 2010 1:43 pm

I downloaded your map and there is a LOT more room to drive and maneuver the hog than I originally thought, that said I didn't like the center construct all that much. Driving through it takes time and feels awkward. The elevators seem pointless as they are right next to ramps. I wish there was a window on the bottom floor to the other side of the map... for groundpounder travel or to shoot through.

The fountains are nice but I couldn't get the OS with out crouch jumping, which I realize all of us here do, but whenever I've heard bungie talk about maps they want them to be playable by even the worst player's guests. I don't know how you could fix that though...

All in all a good map so if anyone gets a chance to play it send me the invite.
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Re: Samurai Valet 4

Postby B0RN 2 DOMIN8 » Tue Mar 16, 2010 1:53 pm

I haven't played on this map yet but it looks interesting. Maybe we could use it for one of the proposed games that Speeddemon is trying to set up with the OcR guys. It could be a perfect time to get some playtest films. :)

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Re: Samurai Valet 4

Postby Luv Gunn » Thu Mar 18, 2010 12:59 am

Had a chance to play 4v4 on here and I saved the film... slot 20. I warned them it might be a little big for 4v4 but it went pretty well I think.

The only the complaints I heard were that the center needed more space for the hog to get through and that teammates couldn't place gravlifts so the hog endeavors always ended badly minus one occasion late in the game.

I recommended it to you over xbox.
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Re: Samurai Valet 4

Postby PirateSolo » Thu Mar 18, 2010 1:18 pm

Nice film. Yeah when we place the grav lifts we put it 4 to 6 squares away from the double box, not right next to it. We found putting it on the corner of the parking deck speeds up the route to rocketts, gives the plasma pistol prime location for a shot of the enemy hog coming up the map, and allows our teams hog access to go offensive.
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Re: Samurai Valet 4

Postby B0RN 2 DOMIN8 » Thu Mar 18, 2010 1:31 pm

The one thing I noticed is that if you had a team with some good br's, they could be up on either side or the center structure just raining down fire...
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Re: Samurai Valet 4

Postby Black Knight » Thu Mar 18, 2010 5:34 pm

I'm not sure having two snipers close to each other and rockets all in the centre structure is a good idea.
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Re: Samurai Valet 4

Postby PirateSolo » Sat Mar 20, 2010 11:48 am

Maybe no sniper rifle is needed.
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